Lost Blue Breaker
WATER 3

Lost Blue Breaker

  • ATK:
  • 1400

  • DEF:
  • 0

  • View:
  • 3427




If there is another face-up Fish, Sea Serpent, or Aqua monster on the field: You can Tribute this card, then target 1 Spell/Trap on the field; destroy that target.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 6, 2026
55± 5/ 100
Power Score
Intrinsic 54
Deck 55

Lost Blue Breaker — Power Evaluation

Final Score: 55 ± 5 · Confidence: Medium

  • Intrinsic: 54 · Deck: 55 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Material body

Why it scores here

Lost Blue Breaker is a conditional, self-sacrificing Spell/Trap removal tool that shines in Fish/Sea Serpent/Aqua decks—specifically Atlantean—where its activation condition is readily met. While the removal effect itself is strong and flexible, the card's resource cost (tributing itself), lack of demonstrated combo synergy, and narrow archetype applicability limit its overall power. It functions as a situational disruptive piece and usable material body, but not as a core strategic driver.

Axis scores

Axis Score Evidence
Accessibility 55 The card requires another Fish/Sea Serpent, or Aqua face-up on field, which is reliably met in Atlantean decks where it appears in 100% of the two recent deck samples, but is inaccessible outside those archetypes. (observed)
Combo & Conversion 20 No recorded combos include this card; as a one-time Spell/Trap removal, it generates no extended board or resource multiplication on its own. (observed)
Resource Economy 35 The card sacrifices itself (−1 card) to destroy a Spell/Trap (destruction of one opponent card), yielding a roughly even trade with no advantage generation or refuel. (inferred)
Effect & Interaction 70 It provides flexible, hard Spell/Trap destruction with no target restrictions, a strong form of disruption limited only by the self-sacrifice cost and face-up activation condition. (verified)
Material Utility 60 As a Level 3 WATER Sea Serpent with 1400 ATK and 0 DEF, it serves as usable Xyz/Link/Synchro material, though the zero defensive stats are awkward for a body card. (inferred)
Resilience & Flexibility 50 The card is a one-time effect with no recovery or recursion; once tributed, it leaves the field, though it can pivot to material use if the removal is not needed. (verified)
Deck-Building Efficiency 55 It occupies one slot per Atlantean deck in the sample with no recorded redundancy or branching (only 1 copy per deck), suggesting a niche tactical role rather than a cornerstone effect. (observed)

Calculation

Weight profile: 0.8 Removal/Negation + 0.2 Material body. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible Spell/Trap destruction with no targeting restrictions
  • Activation condition easily met in Fish/Sea Serpent/Aqua decks, especially Atlantean
  • Clean Level 3 WATER body that can pivot to Xyz/Link/Synchro material

Weaknesses

  • Self-sacrificing cost (−1 card) limits replay value and tempo
  • No demonstrated combo synergy or board extension potential
  • Niche archetype applicability restricts accessibility to specific builds
  • One-time effect with no recursion or reuse pathway

Counters / choke points

  • Decks running minimal Spell/Traps (removes dead targets)
  • Opponents who deplete the hand of Fish/Sea Serpent/Aqua creatures before setup
  • Hand traps that negate activation (Ash Blossom & Joyous Spring, Effect Veiler)

Best use

Conditional Spell/Trap Removal. Decks: Atlantean. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text is clear: conditional Ignition effect triggering Spell/Trap destruction when another Fish/Sea Serpent/Aqua is face-up; Appears in 100% of Atlantean decks in the sample (2/2 decks, Dec 2023 - Jan 2024); 1 copy per deck (no redundancy in recorded lists)
  • Observed: All top 15 partners are Atlantean water creatures (Deep Sea Diva, Spined Gillman, Atlantean Attack Squad, Atlantean Pikeman, Abyss Soldier, etc.); Plays in exactly 1 distinct archetype (Atlantean) in the deck sample; No combo appearances across the recorded combo database
  • Inferred: Spell/Trap removal converts one opponent card into disruption (no advantage on this card alone); The face-up requirement is reliably met in Atlantean thanks to abundant water-type support; As a Level 3 WATER Sea Serpent, it provides usable material for Xyz Rank 3/4 and Link constructions despite 0 DEF; One-time tributing effect limits reuse and replay value within a single turn cycle
  • Data gaps: No combo evidence supplied—combo conversion is text-only inference No guide evidence—no human context on role or popularity No banlist token—assumed 3 copies (unlimited) in all formats No usage statistics (StatisticsCard rows)—archetype inclusion % inferred from small 2-deck sample only Thin deck sample (only 2 recent decks, both Atlantean) limits confidence in archetype-wide utility











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